Publications

85 publications · Automatically synced from Semantic Scholar

Journal Articles (82)

Adaptation and Validation of the Turkish Version of the Online Learning Readiness Self-Check Survey
In-Service Teachers’ Perceptions of Teaching Computational Thinking and Block-Based Programming: Expanding Scratch’s Role Across K-12 Contexts
The interplay among digital distraction, self-regulation of learning tendencies, and motivational influences: A transnational investigation
Virtual Professional Development for School Leadership: Designing and Testing a Practical Web-based Simulation for Classroom Observation

Abstract: Among numerous responsibilities, conducting effective classroom observations is crucial for school leaders. This research explores the perspectives of 23 aspiring and practicing school leaders about their experiences of …

What Keeps Teachers Engaged during Professional Development? The Role of Interest Development

Abstract: Interest influences adults’ and young learners’ learning in formal and informal contexts. Although interest and interest development frameworks have been used in research on student-learning, they are not used in …

Exploring the Relationship among Motivational Constructs and Preservice Teachers’ Use of Computational Thinking in Classrooms

Abstract: Abstract As a key motivational factor that determines future teaching success with Computational Thinking (CT), in this cross-sectional survey study, we investigated if and how preservice teachers’ (n = 76) self-efficacy …

Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D
Teacher Self-efficacy During Professional Development for Game Design and Unity
Understanding the Relationship Among Self-efficacy, Utility Value, and the Community of Inquiry Framework in Preservice Teacher Education

Abstract: School closures during the COVID-19 pandemic have shown the importance of distance education, and teachers have been tasked with designing and delivering online courses in a short amount of time without much preparation …

Using Twitter to Form Professional Learning Communities: An Analysis of Georgia K-12 School Personnel Discussing Educational Technology on Twitter
“I’ve Always Loved Science”: a Qualitative Exploration of Rural College Students’ STEM Interest Development and Maintenance
An Exploration of Factors Impacting Middle School Students’ Attitudes Toward Computer Programming

Abstract: Abstract Computer programming is becoming an essential skill for young students regardless of their education or career goals. Therefore, for students to develop and for educators and researchers to accurately measure …

Initiating and maintaining student-instructor rapport in online classes
Digital divide among higher education faculty

Abstract: Digital divide centers on access to various dimensions of information and communication technology (ICT) including physical access, motivation, skills, and actual usage of digital technologies. This divide tends to be …

Identifying multiple learning spaces within a single teacher-focused Twitter hashtag

Abstract: Abstract The existing work on teacher-focused Twitter hashtags typically frames each hashtag as a single, unified phenomenon, thereby collapsing or erasing differences between them (and any resulting implications for …

Problem Solving and Teaching How to Solve Problems in Technology-Rich Contexts

Abstract: ABSTRACT Problem solving is perhaps the key characteristic that makes us human. Given the kinds of problems that we face in a competitive economy and society, the new generation of learners is ever more required to have …

An Analysis of #TECHtalkGA: A weekly Twitter chat for Educators in Georgia
Faculty's Information and Communication Technology Access Scale
Motivation to Use ICT for Teaching Scale
Review of PodOMatic
Using Facebook groups to support social presence in online learning

Abstract: ABSTRACT Building interpersonal connections in asynchronous online learning is important, but it is harder to achieve compared to face-to-face learning experiences due to its mostly text-based nature. Facebook is a …

Contextual Factors Influencing Access to Teaching Computational Thinking
Guest Editors' Introduction: Tinkering in Technology-Rich Design Contexts
Outcomes from a self-generated utility value intervention on fifth and sixth-grade students’ value and interest in science
Teaching systems thinking through game design
Timing is Everything: Comparing Synchronous and Asynchronous Modes of Twitter for Teacher Professional Learning
Computational What? Relating Computational Thinking to Teaching
A Tale of Two Twitters: Synchronous and Asynchronous Use of the Same Hashtag
Development of an instrument to measure Faculty’s information and communication technology access (FICTA)
The role of relevance in future teachers’ utility value and interest toward technology
Sociability of Online Learning Environments: Examining Discussion Group Sizes and Social Network Sites
Design and Implementation of the Game-Design and Learning Program
Game Design as a Complex Problem Solving Process
Increasing Social Presence in Online Learning through Small Group Discussions.

Abstract: Social presence is a difficult to achieve, but an imperative component of online learning. In this study, we investigated the effect of group size on students' perceptions of social presence in two graduate-level online …

An investigation of State Educational Twitter Hashtags (SETHs) as affinity spaces
State Educational Twitter Hashtags: An Introduction and Research Agenda
Supporting Metacognitive Awareness and Strategy Use Through Digital Photography in a Rural Title I School
Teaching Complex Problem Solving Through Digital Game Design
Teaching to Teach (With) Game Design: Game Design and Learning Workshops for Preservice Teachers
The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use
This Site Is Currently Under Construction
Using instructor-led Facebook groups to enhance students' perceptions of course content
Tweeting U.S.A.: An examination of state educational Twitter hashtags (SETHs)
Connecting Game and Instructional Design Through Development
Examining the Substitution Augmentation Modification Redefinition (SAMR) Model for instructional design and technology integration
Finding the connection between Game-Design and Problem-Solving: Game-Design and Learning Programs
Impact of group size on social presence in asynchronous learning environments
Makerspaces in higher education: Design, development, implementation, and research for teacher education and beyond
Pedagogy 2.0: The Evolving Discourse over Social Media in Education
Policy, practice, and reality: exploring a nation-wide technology implementation in Turkish schools
Teaching Problem-Solving Skills Through Game-Design: Game-Design and Learning Courses
The Innovation Studio: A MakerSpace for higher education
The Substitution - Augmentation - Modification - Redefinition (SAMR) framework for technology integration: Challenges to its use for guiding K-12 teachers’ pedagogy and practice
Best Practices for Designing Synchronous and Asynchronous Online Teaching for Adult Learners
"I see smart people!": Using Facebook to supplement cognitive and affective learning in the university mass lecture
A comparative longitudinal case study of the use of scientific modeling in the pedagogical practice of two fifth- grade science teachers
Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
Comparative longitudinal case studies of two middle school teachers’ use of scientific modeling
Digital Games to Support Learning
Game-design with Microsoft Kodu
Learning problem-solving through making games at the game design and learning summer program
Teaching problem solving through making games: Design and implementation of an innovative and technology-rich intervention
Understanding the impacts of movement of enhancing opportunities and improving technology initiative (FATIH) on Turkish teachers’ pedagogical perspectives
5th grade students’ engagement in modeling practice across content areas: What changes over time and how?
Blending Synchronous Face-to-face and Computer-Supported Cooperative Learning in a Hybrid Doctoral Seminar
Cognitive and motivational impacts of learning game design on middle school children
Instructional Leadership in Turkish Primary Schools
Technological pedagogical content knowledge for teachers and teacher educators
The Technological Pedagogical Content Knowledge Framework for Teachers and Teacher Educators
Using an MMORPG in a language classroom: Stories versus tutors as source of motivation
Using MMORPGs in Classrooms: Stories vs. Teachers as Sources of Motivation
Teaching Problem Solving through Game Design: Reflections on Game Design and Learning Summer Camp
New Media Literacy Skills of Middle School Students in Turkey: Students Are Ready, Are the Schools?
Are Turkish primary school principals ready for the 21st century
Reading TPACK between the lines of theory and practice in pre-service teachers
Using games in classroom: All tutors and no stories make a virtual world a dull game
Refining TPACK Rubric through Online Lesson Plans
Compromising among gaming, learning and society
Technology in the Turkish educational system: Analysis of a policy document
The Zon Project: Creating a Virtual Environment for Learning Chinese Language and Culture
International Review of Research in Open and Distributed Learning Understanding the Relationship Among Self-Efficacy, Utility Value, and the Community of Inquiry Framework in Preservice Teacher Education
International Review of Research in Open and Distributed Learning Increasing Social Presence in Online Learning through Small Group Discussions

Conference Papers (2)

The Nature of Online Discussions: Structure, Content, and Discourse in Whole Class Versus Small Groups
Coding Pre-Service Teacher Lesson Plans for TPACK

Book Chapters (1)

Understanding Children’s Problem-solving Strategies in Solving Game-based Logic Problems

Abstract: Problem solving is an essential skill for students to be successful in life and careers. Students need to use efficient strategies to solve problems effectively. In this basic interpretive qualitative study, we aimed to …